Very unoriginal topic, but let's work with it, shall we?
It's no secret: my favorite game is Majora's Mask. I love pretty much everything about it: the style, the characters, the story, the gameplay, the atmosphere, and the music.
I appreciate how MM is more fast-paced compared to the other Zeldas before it, and that works great with the idea of having a time limit. Playig as a Deku Scrub, a Goron, and a Zora really adds to the variety of gameplay, and it offers for some very interesting platforming challenges. It complements the slower, puzzle-solving moments of human Link. And unlike, say, the wolf form from Twilight Princess, the transformations actually offer new gameplay, and are useful even during the moments where they are not completely required.
The world feels a alive, moreso than any other game I've played. Characters are not just glued to a certain spot; they have schedules, hopes, personalities, and problems that you can solve. Unfortunately, you cannot save everyone (like the Mikau or Darmani), but that's how things go some time. At least you get the stasifaction of putting their spirits to rest.
I guess that one of the major reasons I love MM so much. I get to work with individuals a lot rather than saving the world all at once (which you also do). It just feels so rewarding to help someone like Anju or Gormon. I can't get this feeling character interaction from any other game I've played.
I also love how much more complex the dungeons got in Majora's Mask; they certainly evolved since Ocarina of Time. And while many people complain that MM only had four dungeons, I don't see that as a flaw. In fact, I think it just shows how well-rounded MM is because it's not a Zelda game measured by its dungeons; there is just as much character interaction, puzzle-solving, and exploring as there is dungeon-crawling. There are even those mini-levels like Deku Palace, Pirate Fortress, and Ikana Castle that act as mini-levels.
I love these "mini levels" because they are far less predictable than full dungeons. Zelda dungeons have followed the same formula since ALttP, which makes them rather predictable (get map/compass, fight mini boss, get dungeon item, get boss key, fight the boss in the boss room with dungeon item). In these mini levels, you really don't know what to expect. Will you get a new item? Will you fight a boss? It's excitig when you don't know what to expect.
In conclusion, Majora's Mask is my favorite game of all-time. What is yours?
It's no secret: my favorite game is Majora's Mask. I love pretty much everything about it: the style, the characters, the story, the gameplay, the atmosphere, and the music.
I appreciate how MM is more fast-paced compared to the other Zeldas before it, and that works great with the idea of having a time limit. Playig as a Deku Scrub, a Goron, and a Zora really adds to the variety of gameplay, and it offers for some very interesting platforming challenges. It complements the slower, puzzle-solving moments of human Link. And unlike, say, the wolf form from Twilight Princess, the transformations actually offer new gameplay, and are useful even during the moments where they are not completely required.
The world feels a alive, moreso than any other game I've played. Characters are not just glued to a certain spot; they have schedules, hopes, personalities, and problems that you can solve. Unfortunately, you cannot save everyone (like the Mikau or Darmani), but that's how things go some time. At least you get the stasifaction of putting their spirits to rest.
I guess that one of the major reasons I love MM so much. I get to work with individuals a lot rather than saving the world all at once (which you also do). It just feels so rewarding to help someone like Anju or Gormon. I can't get this feeling character interaction from any other game I've played.
I also love how much more complex the dungeons got in Majora's Mask; they certainly evolved since Ocarina of Time. And while many people complain that MM only had four dungeons, I don't see that as a flaw. In fact, I think it just shows how well-rounded MM is because it's not a Zelda game measured by its dungeons; there is just as much character interaction, puzzle-solving, and exploring as there is dungeon-crawling. There are even those mini-levels like Deku Palace, Pirate Fortress, and Ikana Castle that act as mini-levels.
I love these "mini levels" because they are far less predictable than full dungeons. Zelda dungeons have followed the same formula since ALttP, which makes them rather predictable (get map/compass, fight mini boss, get dungeon item, get boss key, fight the boss in the boss room with dungeon item). In these mini levels, you really don't know what to expect. Will you get a new item? Will you fight a boss? It's excitig when you don't know what to expect.
In conclusion, Majora's Mask is my favorite game of all-time. What is yours?